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Virtual reality


 

Virtual reality (VR) is an environment that is simulated by a computer. Most virtual reality environments are primarily visual experiences, displayed either on a computer screen or through special stereoscopic displays, but some simulations include additional sensory information, such as sound through speakers or headphones. Some advanced and experimental systems have included limited tactile feedback.

Virtual reality in fiction

Many science fiction books and movies have imagined characters being "trapped in virtual reality". The first modern work to use this idea was Daniel F. Galouye's novel Simulacron-3, which was made into a German teleplay titled Welt am Draht ("World on a Wire"). Steven Lisberger's film TRON was the first mainstream Hollywood picture to explore the idea, which was popularized more recently by the Wachowski brothers in 1999's The Matrix.

Related Topics:
Science fiction - Daniel F. Galouye - Simulacron-3 - TRON - Wachowski brothers - 1999 - The Matrix

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National Lampoon's Last Resort was significant in that it presented virtual reality and reality as often overlapping, and sometimes indistinguishable. Also, the British comedy Red Dwarf utilized in several episodes the idea that life (or at least the life seen on the show) is a virtual reality game. This idea was also used in '. .Hack centers around a virtual reality video game.

Related Topics:
National Lampoon's Last Resort - Red Dwarf - .Hack

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Other science fiction books have promoted the idea of virtual reality as a partial, but not total, substitution for the misery of reality (in the sense that a pauper in the real world can be a prince in VR), or have touted it as a method for creating breathtaking virtual worlds in which people would regularly live, play and socialize. One of the best examples of both ideas was Neal Stephenson's novel Snow Crash. However, in 2003, Stephenson admitted to Wired magazine that Snow Crash was a "failed prophecy."

Related Topics:
Pauper - Neal Stephenson - Snow Crash

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In the role-playing game, the mage tradition of the Virtual Adepts is presented as the real creators of VR. The Adepts' ultimate objective is to move into virtual reality, scrapping their physical bodies in favour of improved virtual ones.

Related Topics:
Role-playing game - Virtual Adepts

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See simulated reality for a discussion of what might have to be considered if a flawless virtual reality technology was possible.

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