Virtual reality
Virtual reality (VR) is an environment that is simulated by a computer. Most virtual reality environments are primarily visual experiences, displayed either on a computer screen or through special stereoscopic displays, but some simulations include additional sensory information, such as sound through speakers or headphones. Some advanced and experimental systems have included limited tactile feedback.
References
- An early appearance of the term virtual reality
- Kevin Kelly, Adam Heilbrun, Barbara Stacks, Virtual Reality; an Interview with Jaron Lanier, Whole Earth Review Fall 1989, no. 64, pp. 108(12)
- Virtual Reality: An Overview
- 360 Video Immersive Video
- Educational MOO: Text-Based Virtual Reality for Learning in Community
- Roger D. Smith: "Simulation: The Engine Behind the Virtual World", eMatter, December, 1999.
- Full screen Virtual Tours
- Philip Zhai: Get Real: A Philosophical Adventure in Virtual Reality, Rowman & Littlefield, 1998.
~ Table of Content ~
| ► | Introduction |
| ► | Virtual reality in fiction |
| ► | See also |
| ► | References |
| ► | External links |
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