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Usenet


 

Usenet is a distributed Internet discussion system that evolved from a general purpose UUCP network of the same name. It was conceived by Duke University graduate students Tom Truscott and Jim Ellis in 1979. Users, sometimes called Usenetters, read and post email-like messages (called "articles") to a number of distributed newsgroups, categories that resemble bulletin board systems in most respects. The medium is sustained among a large number of servers, which store and forward messages to one another. Usenet is of significant cultural importance in the networked world, having given rise to, or popularized, many widely recognized concepts and terms such as "FAQ" and "spam".

Technical details

Usenet is a set of protocols for generating, storing and retrieving news "articles" (which resemble Internet mail messages) and for exchanging them among a readership which is potentially widely distributed. These protocols most commonly use a flooding algorithm which propagates copies throughout a network of participating servers. Whenever a message reaches a server, that server forwards the message to all its network neighbors that haven't yet seen the article. Only one copy of a message is stored per server, and each server makes it available on demand to the (typically local) readers able to access that server. Usenet was thus one of the first peer-to-peer applications, although in this case the "peers" are themselves servers that the users then access, rather than the users themselves being peers on the network.

Related Topics:
Flooding algorithm - Peer-to-peer

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One difference between Usenet and newer peer-to-peer applications is that one can request the automated removal of a posting from the whole network by creating a cancel message, although due to a lack of authentication and resultant abuse, this capability is frequently disabled. Copyright holders may still request the manual deletion of infringing material using the provisions of World Intellectual Property Organization treaty implementations, such as the U.S. Online Copyright Infringement Liability Limitation Act.

Related Topics:
Peer-to-peer - World Intellectual Property Organization - U.S. - Online Copyright Infringement Liability Limitation Act

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