SCUMM
:For other meanings, see Scum.
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SCUMM stands for Script Creation Utility for Maniac Mansion and is a scripting language developed at LucasArts (known at the time as Lucasfilm Games) to ease development of the graphical adventure game Maniac Mansion.
Related Topics:
LucasArts - Lucasfilm - Adventure game - Maniac Mansion
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It is somewhere between a game engine, and a programming language, allowing designers to create locations, items and dialogue sequences without writing code in the actual language the game source code would end up in. This also meant that the game's script and data files could be re-used across various platforms. SCUMM is also a host for embedded game engines such as iMUSE (standing for Interactive MUsic Streaming Engine), INSANE (standing for INteractive Streaming ANimation Engine), CYST (in-game animation engine), FLEM (places and names object inside a room), MMUCUS. SCUMM has been ported on the following platforms: Amiga, Apple II, Atari ST, CDTV, Commodore 64, DEC Alpha, Fujitsu Towns & Marty, Apple Macintosh, NES, MS-DOS/PC-DOS, Microsoft Windows, Xbox, Sega Mega CD, Sega Dreamcast, PlayStation Portable, Nintendo DS, Tandy VIS, and TurboGrafx-16.
Related Topics:
Game engine - Programming language - Source code - Platforms - IMUSE - INSANE - CYST - FLEM - MMUCUS - Amiga - Apple II - Atari ST - CDTV - Commodore 64 - DEC Alpha - Fujitsu Towns - Marty - Apple Macintosh - NES - MS-DOS - PC-DOS - Microsoft Windows - Xbox - Sega Mega CD - Sega Dreamcast - PlayStation Portable - Nintendo DS - Tandy VIS - TurboGrafx-16
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| ► | Introduction |
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| ► | Design |
| ► | Versions |
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