Professional wrestling
:For the Nintendo Entertainment System video game by Nintendo, see Pro Wrestling (video game).
Rules
The simulated nature of professional wrestling is only one of the many differences it has with traditional wrestling. Other differences can be found by looking at the supposed rules of pro wrestling.
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The referee has ultimate control in any match, and has so much authority that a decision reversal can only be made by the referee involved in the match; even the promotion owner has no influence over this decision. Of course, even this "rule" is subject to modification, depending on current storylines within the promotion. A "motto" in the pro-wrestling world used to describe the interpretation of the rules (actually more like loose guidelines) is: "You can't call what you can't see", implying that anything is justified as long as the referee doesn't see. This is often used as a plot twist to drastically change the momentum in a match. One of the more well-known occurrences has a referee getting "accidentally" knocked senseless or thrown outside of the ring. While he's stunned, one wrestler, usually a Face, will suddenly have the match won, only to then have it robbed from them via outside interference, a foreign object, or some other unfair means. The referee, unaware of what happened, will recover just in time to notice a pin that reflects the new situation, and make an effortful three-count.
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In addition to pinfall, a match can be won by submission, count-out, disqualification, or failure to answer a ten count. Punching is permitted as long as the wrestler's fist is open. You may only kick with the flat part of the foot, and "low blow" only refers to actually striking the crotch. If either wrestler is in contact with the ropes or if any part of the wrestler is underneath the ropes, all contact between the wrestlers must be broken before the count of five. This strategy is used very often in order to escape from a submission hold, and also, more seldom, a wrestler can place his foot on the ropes to avoid losing by pinfall.
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Pinfall
In order to win by pinfall, a wrestler must pin both his opponent's shoulders against the mat while the referee slaps the mat three times. This is the most common form of defeat. Since the 1990s, however, the "both shoulders on the mat" condition has been overlooked, if not outright ignored. It is, most often, illegal to use the ropes to secure oneself or gain leverage while pinning, and is therefore a popular cheating method for heels.
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Submission
To win by submission, the wrestler must make his opponent give up, usually, but not necessarily, by putting him in a submission hold (i.e. leg-lock, arm-lock, etc.).
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Passing out in a submission hold constitutes a loss by knockout. To determine if a wrestler has passed out, the referee usually picks up and drops his hand. If it drops three consecutive times without the wrestler having the strength to stop it from falling, the wrestler is considered to have passed out. This has been largely ignored since around 1995, although it is still used when an "old-school" wrestler is working a match.
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Today, a wrestler can indicate a submission by "tapping out", that is, tapping a free hand against the mat. The tapout is not a traditional part of professional wrestling; it was introduced during the mid-1990s in response to the increased popularity of mixed martial arts competitions, where the tapout has always been accepted. Rarely, some promotions have used the option of a verbal submission, in case of the wrestler's arms being inactive due to the submission manouever.
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Count-out
A count-out happens when a wrestler is out of the ring long enough for the referee to count to 10 (in some promotions it can be a 20 count). If both wrestlers are outside the ring, the count is broken if either one re-enters the ring. If both of the wrestlers are lying on the mat and not moving, the referee may issue a ten count. One wrestler reaching his knees will break the count. If neither wrestler reaches his or her knees or feet, it is considered a draw, also known as an "in ring count-out."
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Disqualification
Offenses punishable by disqualification include:
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- Performing any illegal holds or maneuvers, such as refusing to break a hold when an opponent is in the ropes, choking or biting an opponent, staying on the top turnbuckle, and repeatedly punching with a closed fist, for more than a referee-administered five count.
- Any outside interference involving a person not involved in the match striking or holding a wrestler. If someone attempts to interfere but is ejected from the ring by a wrestler or referee before this occurs, there is usually no disqualification.
- Striking an opponent with a foreign object (unless the rules of the match specifically allow this).
- A direct low-blow to the groin.
- Laying hands on the referee.
In practice, the "rules" of the fight are often violated without disqualification due to the referee being "distracted" and not seeing the offense, or the referee seeing the offense but allowing the match to continue. Almost always, a referee must see the violation with his own eyes to rule that the match end in a disqualification and the referee's ruling is almost always final. Indeed, it is not uncommon for the referees themselves to get "knocked out" during a match. While the referee remains "unconscious," rules are often violated at will.
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Variations
The rules for a one-on-one pro wrestling match have not always been the same. For instance, the National Wrestling Alliance (NWA) had a rule that your opponent couldn't be thrown over the top rope. The now-defunct WCW or World Championship Wrestling, an offshoot of the NWA, formerly had a rule stating you could not jump off the top rope onto a prone opponent. Both instances would have caused a disqualification. The World Wrestling Federation (now World Wrestling Entertainment) once disqualified wrestlers for pulling their opponent's ringwear or tights while covering for a pin. The move is still illegal in most promotions, but only breaks the hold or pin.
Related Topics:
National Wrestling Alliance - WCW - World Championship Wrestling - World Wrestling Entertainment
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~ Table of Content ~
| ► | Introduction |
| ► | Reality and fantasy |
| ► | Rules |
| ► | Pro wrestling as Entertainment: A Retrospective |
| ► | Promotions |
| ► | See also |
| ► | External links |
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