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Newcomb's paradox


 

Newcomb's Paradox, also referred to as Newcomb's Problem, is a thought experiment involving a game between two players, one of whom purports to be able to predict the future. Whether or not the problem is actually a paradox is disputed.

References

  • Nozick, Robert (1969), "Newcomb's Problem and Two principles of Choice," in Essays in Honor of Carl G. Hempl, ed. Nicholas Rescher, Synthese Library (Dordrecht, the Netherlands: D. Reidel), p 115.
  • Gardner, Martin (1974), "Mathematical Games," Scientific American, March 1974, p. 102; reprinted with an addendum and annotated bibliography in his book The Colossal Book of Mathematics (ISBN 0-393-02023-1)
  • Campbell, Richmond and Lanning Sowden, ed. (1985), Paradoxes of Rationality and Cooperation: Prisoners' Dilemma and Newcomb's Problem, Vancouver: University of British Columbia Press. (an anthology discussing Newcomb's Problem, with an extensive bibliography)
  • Levi, Isaac (1982), "A Note on Newcombmania," Journal of Philosophy 79 (1982): 337-42. (a paper discussing the popularity of Newcomb's Problem)
  • John Collins, "Newcomb's Problem", International Encyclopedia of the Social and Behavioral Sciences, Neil Smelser and Paul Baltes (eds), Elsevier Science (2001)