Newcomb's paradox
Newcomb's Paradox, also referred to as Newcomb's Problem, is a thought experiment involving a game between two players, one of whom purports to be able to predict the future. Whether or not the problem is actually a paradox is disputed.
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Newcomb's paradox was created by William Newcomb of the University of California's Lawrence Livermore Laboratory. However, it was first analyzed and was published in a philosophy paper spread to the philosophical community by Robert Nozick in 1969, and appeared in Martin Gardner's Scientific American column in 1974. Today it is a much debated problem in the philosophical branch of decision theory but has received little attention from the mathematical side.
Related Topics:
William Newcomb - University of California - Lawrence Livermore Laboratory - Robert Nozick - Martin Gardner - Scientific American
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~ Table of Content ~
| ► | Introduction |
| ► | The problem |
| ► | Thoughts on the paradox |
| ► | See also |
| ► | References |
| ► | External links |
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