Level (computer and video games)
In computer and video games, a level (sometimes called a stage, course, episode, round, world, map, wave, board, phase, or landscape) is a separate area in a game's virtual world, in modern games typically representing a specific location such as a building or a city. In very early games, levels were simply "levels of difficulty", but since areas with few exceptions are ordered by increasing difficulty within a game, levels were directly associated with areas, and the word was quickly adopted for referring to areas.
Related Topics:
Computer - Video game - Virtual world
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Each level has an associated mission which may be as simple as walking from point A to point B or as complex as finding several hidden items in a limited time. When the mission is completed, the player usually moves on to the next level; if it is failed, the player must usually try again. Not all games order the levels in a linear sequence; some games allow the player to re-visit levels or choose in which order to complete them.
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~ Table of Content ~
| ► | Introduction |
| ► | The use of levels |
| ► | Level design |
| ► | Levels in roleplaying games |
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