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Juggling


 

In its general sense, juggling can refer to all forms of artful or skillful object manipulation. This includes most prop-based circus skills such as diabolo, devil sticks, cigar box manipulation, contact juggling, and hat manipulation.

Juggling Notation Systems

Juggling tricks and patterns can become very complex. While these look great when performed, they can be very difficult to communicate using plain English or other langauges. To get around this problem, various numeric or diagram based notation systems have been developed for communication between jugglers, well as for investigating and discovering new patterns.

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Diagram based notations are the clearest way show juggling patterns on paper, but as they are based on images, their use is limited in text based communication (email and the internet). Ladder Diagrams track the path of all the props through time, where the less complicated Causal Diagrams only track the props that are in the air, and assumes that a juggle has a prop in each hand. Mills Mess State Transition Diagrams track the possition of the hands during the pattern, but not the pattern of the props.

Related Topics:
Ladder Diagrams - Causal Diagrams - Mills Mess State Transition Diagrams

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Numeric based notaion systems are more popular and standardised than diagram based notations. They are used extensively in both a written form, and for those "fluent" in juggle-speak, in normal conversation.

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Siteswap is by far the most common juggling notation. In its most basic form, Vanilla Siteswap, it is very easy to use, as each pattern is reduced to a simple sequence of numbers, such as "3", "97531" or "744". However, vanilla siteswap can only notate the most basic alternating two-handed patterns, with no deviations from a very strict set of rules. If one of these rules is broken, say an extra hand is added, the same string of numbers will result in a wildly different pattern than first conceived. For more slightly more complicated patterns, extra rules and syntax are added to create Synchronous Siteswap, to notate patterns where both hands throw at the same time, and Multiplex Siteswap, to notate patterns where one hand holds or throws two balls on the same beat.

Related Topics:
Siteswap

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Vanilla, synchronous and multiplex siteswap are the "standard" forms of siteswap, not only understood by many jugglers, but also many computer programs capable of animating juggling patterns. Other extensions to siteswap have been developed for specific purposes, though these are far less common than the "standard" forms of siteswap, understood by far fewer jugglers and only specialized software. These extensions include Passing Siteswap, Multi-Hand Notation (MHN) and General Siteswap (GS).

Related Topics:
Passing Siteswap - Multi-Hand Notation - General Siteswap

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Beatmap is a relatively new numeric notation. It notates every "hand" on every beat during a pattern, unlike all forms of siteswap, which only notates each hand on every other beat. This means that beatmap can notate any number of hands or juggling prop and in any rhythm with no added complexity. Beatmap doesn't only notate throws, but also the time and place of each catch. By including a simple indication of crossing and uncrossing arms, beatmap can notate Mills Mess style patterns. Within beatmap it is also possible and easy to notate not only the balls in a pattern, but also the hands or arms of the juggler, as well as the position, location or orientation of the body of a juggler. Luke Burrage, the inventor of beatmap, claims that beatmap can more accurately describe more patterns than all ladder diagrams, causal diagrams, mills mess state transition diagrams, vanilla siteswap, synch siteswap, passing siteswap and multi-hand notation combined. So far use of beatmap is very limited, as most jugglers and all juggling software understand only variations of siteswap.

Related Topics:
Beatmap - Mills Mess

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