Highlife
:For the West African musical genre, see Highlife.
~ ~ ~ ~ ~ ~ ~ ~ ~ ~
HighLife is a cellular automaton similar to Conway's Game of Life. It was invented in 1994 by Nathan Thompson. It is a two-dimensional, two-state cellular automaton in the "Life family" and is described by the rule 23/36; that is, a cell is born if it has 3 or 6 neighbors and survives if it has 2 or 3 neighbors.
Related Topics:
Cellular automaton - Conway's Game of Life
~ ~ ~ ~ ~ ~ ~ ~ ~ ~
Because the rules of HighLife and Conway's Life (rule 23/3) are similar, many simple patterns in Conway's Life function identically in HighLife. Most complicated ones do not, though. The interest in HighLife comes from the existence of a pattern called the replicator.
~ ~ ~ ~ ~ ~ ~ ~ ~ ~
After running the replicator for twelve generations, the result is two replicators. The replicators will repeatedly reproduce themselves, all on a diagonal line. Whenever two replicators try to expand into each other, the pattern in the middle simply vanishes.
~ ~ ~ ~ ~ ~ ~ ~ ~ ~
In Conway's Life, it has been proved that replicators exist, but no example is known.
~ ~ ~ ~ ~ ~ ~ ~ ~ ~
~ Table of Content ~
| ► | Introduction |
| ► | External links |
~ What's Hot ~
~ Community ~
| ► | History Forum Come and discuss about History, Civilizations, Historical Events and Figures |
| ► | History Web-Ring A community of sites, blogs and forums dedicated to History. Do not hesitate to submit your site. |
and are licensed under the GNU Free Documentation License.
Lexicon - Privacy Policy - Spiritus-Temporis.com ©2005.
