Guild
A guild is an association of people of the same trade or pursuits, formed to protect mutual interests and maintain standards of morality or conduct. Historically they were benefit societies or small business associations, since each crafter was a self-employed individual artisan or part of a small craft shop or co-operative. They exist in modern and medieval incarnations, both of which are discussed in this article. One's view of guilds tends to be heavily colored by one's view of political economy, since the whole history of trade, technology, intellectual property, regulated professions, social security, and professional ethics are entwined with the history of the guilds in Europe.
Organization
The guild was made up by experienced and confirmed experts in their field of handicraft. They were called master craftsmen. Before a new employee could rise to the level of mastery, he had to go through a schooling period during which he was first called an apprentice. After this period he could rise to the level of journeyman. Apprentices would typically not learn more than the most basic techniques until they were trusted by their peers to keep the guild's or company's secrets.
Related Topics:
Master craftsmen - Apprentice - Journeyman
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Some argue that the title journeyman is derived from the itinerant nature of the position. However, it is more likely that the title derives from the French word for 'day' (Jour) from which came the middle English word 'journei'. Journeymen were generally paid by the day and were thus day laborers. After being employed by a master for several years, and after producing a qualifying piece of work, the apprentice attained the rank of journeyman and was given a letter which entitled him to travel to other towns and countries to learn the art from other masters. These journeys could span large parts of Europe and were an unofficial way of communicating new methods and techniques.
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After this journey and several years of experience, a journeyman could be elected to become a master craftsman. This would require the approval of all masters of a guild, a donation of money and other goods, and in many practical handicrafts the production of a so-called masterpiece, which would illustrate the abilities of the aspiring master craftsman.
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The medieval guild was offered a letters patent (usually from the king) and held an oligopoly on its trade in the town in which it operated: handicraft workers were forbidden by law to run any business if they were not members of a guild, and only masters were allowed to be members of a guild. Before these privileges were legislated, these groups of handicraft workers were simply called "handicraft associations".
Related Topics:
Letters patent - King - Oligopoly
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The town authorities were represented in the guild meetings and thus had a means of controlling the handicraft activities. This was important since towns very often depended on a good reputation for export of a narrow range of products, on which not only the guild's, but the town's, reputation depended. Controls on the association of physical locations to well-known exported products, e.g. wine from the Champagne and Bordeaux regions of France, fine china from certain cities in Holland, lace from Chantilly, etc., helped to establish a town's place in global commerce - this led to modern trademarks.
Related Topics:
Champagne - Bordeaux - France - Fine china - Holland - Lace - Chantilly - Trademark
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In many German towns, the more powerful guilds attempted to influence or even control town authorities. In the 14th century, this led to numerous bloody uprisings, during which the guilds dissolved town councils and detained patricians in an attempt to increase their influence.
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~ Table of Content ~
| ► | Introduction |
| ► | Early history |
| ► | European history |
| ► | Organization |
| ► | Fall of the guilds |
| ► | Influence of guilds |
| ► | Modern guilds |
| ► | References |
| ► | External links |
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