Ground Control
Ground Control was a real-time tactical game developed by Massive Entertainment and was at the time a forerunner in its genre, winning many industry awards. It featured 3D graphics and a free-floating camera which allowed one to zoom in and out and view the action from any angle, from a bird's eye view to the perspective of one's own assault units. The game focused on the strategy, tactics, and action over resource management, and due to this included no unit or building construction found in it's real-time strategy brothers.
Related Topics:
Real-time tactical - Massive Entertainment - Real-time strategy
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Units in the game included various types of tanks, hover bikes, airplanes, and soldiers, delivered to the battlefield by orbital dropships. However, once in battle the player could not add any more, so proper troop selection was a key to success. Each unit type had special weapons, abilities, and armor. Players could choose to customize each unit or let the game auto-select the proper load out for each mission. The two armies were similar in overall power and no resource-gathering was necessary.
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~ Table of Content ~
| ► | Introduction |
| ► | Storyline |
| ► | Expansion and Sequal |
| ► | Release dates |
| ► | External links |
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