Grand Theft Auto III
Grand Theft Auto III, or GTA III, is a video game developed by DMA Design, published by Rockstar Games in October 2001 for the PlayStation 2 video game console, May 2002 for Windows-based PCs, and in November 2003 for the Xbox video game console. It is the third in the Grand Theft Auto series.
Criticism
Aside from its violence (see Controversy), there was criticism, often for the "lack of criticism" that surrounded the GTA series after the launch of Grand Theft Auto III. In other words, GTA III and especially subsequent GTA games following the GTA III formula were so sure to be critically acclaimed blockbusters that they were not seriously scrutinized (most flaws were downplayed) during early reviews. Alternatively, many reviewers were biased in favour of the GTA series. While GTA III's sequels undoubted improved on many aspects of gameplay, many technical gliches were also carried over.
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One example was the "ugliness" and simplicity of GTA III characters and objects which became especially noticeable if the main character was walking around instead of driving. Such graphics are similar on the level of Half-Life and subpar to Quake III, but this was rarely criticized and GTA III routinely received higher graphics scores than other better-looking games.
Related Topics:
Half-Life - Quake III
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There were serious recurring problems such as clipping (when characters and objects get "half-stuck" in walls and the ground), a bug which caused vehicles to disappear, relatively poor AI for NPCs; many of these issues were not fixed in '.
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~ Table of Content ~
| ► | Introduction |
| ► | Setting |
| ► | Gameplay |
| ► | Radio stations |
| ► | PC and Xbox ports |
| ► | Market performance and critical acclaim |
| ► | Criticism |
| ► | Controversy |
| ► | Characters |
| ► | Weapons |
| ► | External links |
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