Microsoft Store
 

Gran Turismo (game)


 

Gran Turismo (GT) is a racing video game series developed by Polyphony Digital for the PlayStation, PlayStation 2, and PlayStation Portable gaming systems. The producer for all four games is Kazunori Yamauchi. Gran Turismo is partially responsible for the US introduction of cars once available only in Japan and other right hand drive markets, such as the Subaru Impreza WRX, Mitsubishi Lancer Evolution series, and the 2008 debut of the Nissan Skyline GT-R, possibly under Nissan's luxury brand Infiniti. The game has also increased US awareness of such companies as Aston Martin, Ruf, Venturi, and Alfa Romeo.

Related Topics:
Racing - Video game - Polyphony Digital - PlayStation - PlayStation 2 - PlayStation Portable - Kazunori Yamauchi - Right hand drive - Subaru Impreza WRX - Mitsubishi Lancer Evolution - 2008 - Nissan Skyline GT-R - Nissan - Infiniti - Aston Martin - Ruf - Venturi - Alfa Romeo

~ ~ ~ ~ ~ ~ ~ ~ ~ ~

The appeal of the Gran Turismo series is largely due to the meticulous detail evident in the simulation of driving and racing the licensed vehicles in the game. Every car sounds and handles according to real-life driving impressions. Vehicle tuning is similarly realistic, suspension settings affecting handling as they do in motorsports. Although Gran Turismo has a beer-and-pretzels arcade mode, the real heart of the series is its simulation mode, which guides the player through a circuit of increasingly difficult events—building up their cash, skill, and stable of cars all the while.

~ ~ ~ ~ ~ ~ ~ ~ ~ ~

Although Gran Turismo is widely considered the best racing simulation available for the PS1 and PS2, it is not without its drawbacks. For example, the game contains no damage-modeling whatsoever—partly due to licensing agreements prohibiting car damage and partly due to the fact (as observed by developers) that many collisions during normal gameplay would completely destroy the cars involved. This lack of damage modeling has prompted many players to quip, "Who needs brakes? That's what my opponents are for!" Indeed, using the AI cars as impromptu barriers is a time-honored Gran Turismo tactic. This does not, however, undermine the realistic physics in simulating the actual driving.

~ ~ ~ ~ ~ ~ ~ ~ ~ ~

Additional problems include the presence of only five AI cars in any given race, and the apparent lack of demonstrable "intelligence" in the driving abilities of the AI cars. The sparse number of cars creates a lack of variety and excitement in races; generally the five cars travel in close proximity, and if the player's car is even slightly faster than the AI, then there will be little dicing with the AI drivers, as the player drives off into the distance after the first corner. On the infrequent occasions the player does contest the AI for position, he/she often finds that the AI seems not to be cognizant that the player's car is even there, usually driving into the player from the side or from behind in an instinctive effort to keep on the racing line.

~ ~ ~ ~ ~ ~ ~ ~ ~ ~

Also, there are certain glaring vehicle omissions (despite a vehicle count of more than 700 in GT4), likely due to an inability to get the licenses which are currently held by EA; there are no Ferraris, Lamborghinis, or Porsches to be found (although Ruf, which is available, builds its cars on Porsche chassis). Another aspect of the game that has been criticized is that many of the cars are variants of the same Japanese sports cars; there are 48 varieties of Nissan Skylines and 20 Mitsubishi Lancer Evolutions.

Related Topics:
Ferraris - Lamborghinis - Porsches - Ruf - Nissan Skylines - Mitsubishi Lancer Evolutions

~ ~ ~ ~ ~ ~ ~ ~ ~ ~

The Gran Turismo series has been wildly popular over its lifetime, appealing to an audience spanning from the casual gamer across the spectrum to proponents of comparatively hyper-realistic PC racing sims.

~ ~ ~ ~ ~ ~ ~ ~ ~ ~