Go (board game)
Go is a strategic, two-player board game originating in ancient China between 2000 BC and 200 BC.
Strategy
:Main article: Go strategy and tactics
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Basic strategic aspects include the following:
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- Connection: Keeping one's own stones connected means that fewer groups need defense.
- Cut: Keeping opposing stones disconnected means that the opponent needs to defend more groups.
- Life: This is the ability of stones to avoid their removal. Usually life requires at least two "eyes" for a group of stones.
- Death: The absence of life, resulting in the removal of a group.
~ Table of Content ~
| ► | Introduction |
| ► | Overview of the Game |
| ► | Rules |
| ► | Strategy |
| ► | Nature of the game |
| ► | Philosophy |
| ► | The Go world |
| ► | History |
| ► | Mathematical theory of Go endgames |
| ► | Go in popular culture |
| ► | See also |
| ► | Books |
| ► | External links |
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