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Go (board game)


 

Go is a strategic, two-player board game originating in ancient China between 2000 BC and 200 BC.

Strategy

:Main article: Go strategy and tactics

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Basic strategic aspects include the following:

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  • Connection: Keeping one's own stones connected means that fewer groups need defense.
  • Cut: Keeping opposing stones disconnected means that the opponent needs to defend more groups.
  • Life: This is the ability of stones to avoid their removal. Usually life requires at least two "eyes" for a group of stones.
  • Death: The absence of life, resulting in the removal of a group.