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Go (board game)


 

Go is a strategic, two-player board game originating in ancient China between 2000 BC and 200 BC.

History

See main article history of Go

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The origins of the game are unknown, but the oldest surviving references come from China in the 6th century BC.

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Except for changes in the board size and starting position, Go has essentially kept the same rules since that time, which quite likely makes it the oldest board game still played today.

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It had reached Japan by the 7th century, and gained popularity at the imperial court in the 8th.

Related Topics:
7th century - 8th

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By the beginning of the 13th century, the game was played in the general public in Japan.

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Early in the 17th century, the then best player in Japan, Honinbo Sansa, was made head of a newly founded Go academy (the Honinbo school, the first of several competing schools founded about the same time), which developed the level of playing greatly, and introduced the martial-arts style system of ranking players. The government discontinued its support for the Go academies in 1868 as a result of the fall of the Tokugawa shogunate.

Related Topics:
17th century - Honinbo Sansa - Honinbo school - 1868 - Tokugawa shogunate

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In honour of the Honinbo school, whose players consistently dominated the other schools during their history, one of the most prestigious Japanese Go championships is called the "Honinbo" tournament.

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Historically, Go has been unequal in terms of gender.

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However, the opening of new, open tournaments and the rise of strong female players, most notably Rui Naiwei, has in recent years legitimised the strength and competitiveness of emerging female players.

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Around 2000, in Japan, the manga (Japanese comic) and anime series Hikaru no Go has popularized Go among the youth and started a Go boom in Japan. In January 2004, the Hikaru no Go manga also began running in the American periodical Shonen Jump. Whether this will lead to a strong following in the US is yet to be seen.

Related Topics:
2000 - Japan - Manga - Anime - Hikaru no Go - 2004 - Shonen Jump

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Scott A. Boorman's The Protracted Game: A Wei-Chi Interpretation of Maoist Revolutionary Strategy likens the game to historical events, saying that the Maoists were better at surrounding territory.

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