Go (board game)
Go is a strategic, two-player board game originating in ancient China between 2000 BC and 200 BC.
Books
- Go for Beginners, Iwamoto Kaoru, Ishi Press, Tokyo, 1972. ISBN 0870401661
- An Introduction to Go, James Davies, Richard Bozulich, Ishi Press, Tokyo, 1984.
- Lessons in the Fundamentals of Go, Kageyama Toshiro, Kiseido Publishing Company, 1978. (A more advanced book, suitable for people with a certain amount of experience.)
- Basic Techniques of Go, Haruyama Isamu, Nagahara Yoshiaki, Ishi Press, Tokyo, 1969. (Again, a more advanced book.)
- Go: the World's Most Fascinating Game, Vol 1 - Introduction, Vol 2 - Basic Techniques, Nihon Kiin, 1973.
- The Protracted Game: A Wei-Chi Interpretation of Maoist Revolutionary Strategy, Scott A. Boorman, Oxford University Press, 1969.
- The Way of Go, Troy Anderson, Free Press, 2004. ISBN 0743258142
~ Table of Content ~
| ► | Introduction |
| ► | Overview of the Game |
| ► | Rules |
| ► | Strategy |
| ► | Nature of the game |
| ► | Philosophy |
| ► | The Go world |
| ► | History |
| ► | Mathematical theory of Go endgames |
| ► | Go in popular culture |
| ► | See also |
| ► | Books |
| ► | External links |
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