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Gameplay


 

Gameplay includes all player experiences during the interaction with game systems, especially formal games. Proper use is coupled with reference to "what the player does".

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Arising alongside the development of game designers in the 1980s, gameplay was used solely within the context of video or computer games, though now its popularity has begun to see use in the description of other, more traditional, game forms.

Related Topics:
Game design - Video - Computer game

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Many current game design practitioners and theorists will argue that gameplay is a largely meaningless or empty term, superseded by other concepts established in the repertoire of perception, anthropology, and general diversified psychology. Others see the very term as an indication current game design (art) theories remain primitive and underdeveloped noting that, for example, cinema does not require "movie-watch" nor novels "book-read" in order that these (non-interactive) media be described formally. Current academic discussions tend to favor more practical terms such as "game mechanics".

Related Topics:
Perception - Anthropology - Psychology - Art - Game mechanic

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Despite these arguments, the use of gameplay has become a core member of popular computer gaming culture nomenclature as it succinctly indicates a domain of perceptual concepts not readily accessible by other phrases.

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