Final Fantasy
:This article is about the Final Fantasy series as a whole. For the video game Final Fantasy, see Final Fantasy (video game)
Common themes
Though each Final Fantasy story is independent, many themes and elements of gameplay recur throughout the series. From the strong influence of history, literature, religion and mythology on the story to the frequent reappearance of certain monsters and items, these shared elements provide a unifying framework to the series. Some key objects and concepts that have appeared in more than one Final Fantasy game include:
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- Airships — Powerful airborne vessels which usually serve as a primary mode of transportation for the player. In many games, most notably Final Fantasy IV and Final Fantasy IX, the presence of airships is a key component to the story itself. In most of the titles, airships generally had the appearance of flying sailing ships with a series of propellors instead of sails. However, in some of the later games they look more technological, appearing to be zeppelins or even ornate space ships.
- Character classes and the Job system — Playable character classes have included the Fighter; White, Black, Red, and Blue Mages; Monk; Thief; and Mime. Even in games where the player is not given the choice of choosing class alignment, these classes often play an important background role in the story. Additionally, several installments in the series (Final Fantasy III, Final Fantasy V, and Final Fantasy Tactics) have utilized a "Job" system wherein the player is able to switch character classes in between battles. In Final Fantasy X-2, the "Dressphere" system actually allowed a player to switch a character's job during the middle of a fight. In addition to this, certain recurring "Legendary Weapons" may be granted to certain classes, such as the sword Masamune for the Fighter (also known as "Warrior"), or the Black Mage's Ultima spell.
- Magical styles (see also Final Fantasy magic) — Magic in the Final Fantasy series is generally divided into different schools, which are usually named after a specific color. White magic and Black magic represent healing/support and attack magic, respectively, while Red magic incorporates elements of both healing and attack magic, at reduced effectiveness. Later additions have included Blue magic (sometimes referred to as Lore or Enemy skill), which incorporates specific special attacks learned from monsters, and Time/Space magic, which includes status affecting spells such as Haste, Slow, or Warp.
- Status ailments and cures: Characters in Final Fantasy games are usually subject to a number of standard "status ailments" which cause deleterious effects, including silence, poison, petrification and confusion. While these are present in many console RPGs, Final Fantasy also has a standard list of items which may be used to cure specific ailments (for example, the "Echo Screen" cures silence, and "Soft" cures petrification), as well as magical spells, such as Esuna or Panacea.
- Creatures/monsters — Fictional creatures such as Chocobos and Moogles have appeared in most games in the series. Certain monsters also reappear frequently, including Goblins, Tonberrys and Cactuars. Lastly, summoned monsters (also known as Espers, Guardian Forces, Eidolons, or Aeons) such as Bahamut, Shiva, Ifrit, Leviathan and Ramuh have appeared in almost every title in the series.
- Character names — A character named "Cid" has been present in every Final Fantasy game since Final Fantasy II (with a simple mention in Final Fantasy Origins and '). Although he is never the same individual, he is usually presented as an owner, creator, and/or pilot of airships. The motion picture ' also featured a character named "Sid," presumably an alternate spelling of the more traditional "Cid." In a similar vein, characters named Biggs and Wedge (homages to the Star Wars characters Biggs Darklighter and Wedge Antilles) have appeared in Final Fantasy VI to Final Fantasy X-2. Other repeated names include Gogo (Final Fantasy V and Final Fantasy VI), Gilgamesh (Final Fantasy V, Final Fantasy VIII and Final Fantasy IX), and Sara (Final Fantasy, Final Fantasy III, and Final Fantasy IX).
- Plot elements — Many entries in the Final Fantasy series involve broadly similar plot points, such as rebellion against a major economic, political, or religious power, or a struggle against an evil which threatens to overtake or destroy the world. One of the most famous of such recurring themes involves elemental crystals, which have appeared in over half of the titles of the series (Final Fantasy, Final Fantasy III, Final Fantasy IV, Final Fantasy V, Final Fantasy IX, and Final Fantasy XI), as well as in several spin-off titles (Final Fantasy Mystic Quest and Final Fantasy Crystal Chronicles).
~ Table of Content ~
| ► | Introduction |
| ► | Overview |
| ► | Common themes |
| ► | Design |
| ► | Music |
| ► | Graphics and technology |
| ► | Gameplay |
| ► | Criticism |
| ► | See also |
| ► | External links |
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