Fallout (computer game)
Mutations and Their Causes
According to the "Fallout Bible" (a series of documents answering questions from players by designer Chris Avellone), it is interesting to note that most of the mutations in Fallout and Fallout 2 are not because of radioactive fallout. According to the Fallout plot, most of the mutations the player experiences are because of a pre-War biological serum, named the Forced Evolutionary Virus (FEV). Some players feel that this reliance on FEV paints the story with a genetic engineering theme that a 50s-viewpoint game should not have. Others, however, point to the fact that in the 1950's and early 1960's, radiation was viewed very similarly to the way that FEV was in Fallout and Fallout II. It is patently impossible for it to behave the way it does, and it is used as a catchall to explain away the impossible.
Related Topics:
Chris Avellone - Genetic engineering
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~ Table of Content ~
| ► | Introduction |
| ► | Storyline |
| ► | Mutations and Their Causes |
| ► | Gameplay |
| ► | Influences |
| ► | The Fallout Community |
| ► | Trivia |
| ► | External links |
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