Fable (video game)
Fable is a video game for the Xbox. It was developed by Big Blue Box, a satellite of Lionhead Studios, and was published by Microsoft. Shipped to retail on September 14, 2004, Fable was well-received by critics for the quality of its gameplay and execution, even as they lamented it's failure to include many of the features promised by creator Peter Molyneux.
Experience and leveling-up
The experience system used in Fable is rather simple yet unique and follows the general concept of the game: every action has a consequence. Points are gained in four categories: General, Strength, Skill, and Will. General points are gained through completion of quests and killing enemies and creatures. How you go about killing those creatures will affect in which of the other three categories you will gain points. Use your favorite sword or axe to hack an enemy apart or eat lots of healthy foods and you will gain Strength points. Fire your bow or engage in trade and acquire Skill points. Zap them with lightning or a fireball to gain Will points. These in turn can be used to purchase or upgrade abilities and statistics. General experience can be gathered when an enemy is killed. General experience can be used in any category (Strength, Skill and Will). The experience you gain can be multiplied during combat. As you kill more monsters, your combat multiplier increases. For example, if twelve experience is gathered and the combat multiplier is ten, the actual experience awarded is 120.
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~ Table of Content ~
| ► | Introduction |
| ► | Hype |
| ► | Story Overview |
| ► | Story In Depth: |
| ► | Character Customization |
| ► | Experience and leveling-up |
| ► | Magical Spells |
| ► | Attack Spells |
| ► | Surround Spells |
| ► | Physical Spells |
| ► | External links |
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