Drag racing
Drag racing is a form of auto racing in which cars or motorcycles attempt to complete a fairly short, straight and level course in the shortest amount of time, starting from a dead stop. Drag racing originated in the United States and is still the most popular there. The most common distance is one quarter of a mile (402 m), although one-eighth of a mile (201 m) tracks are also popular. The dragstrip extends well beyond the finish line to allow cars to slow down and return to the pit area.
An amateur "Day at the races"
While the professional and other faster classes get all the attention on tv and in the press, there are far more casual and weekend racers for whom it's just an enjoyable hobby. Many potential first-time amateur drag racers are put off by their lack of knowledge as to what to do. Assuming a 13.0 second or slower car (most unmodified street cars other than Corvettes, Vipers, certain Camaros/Firebirds/Mustangs), it is relatively easy to have an enjoyable Friday night, Saturday, or Sunday afternoon (differs by track).
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Getting ready
The first requirement is locating a nearby drag strip. Whether it's NHRA or IHRA is unimportant in the beginning, any track will do. Web searches, going to the NHRA/IHRA sites, asking friends, or even the yellow pages should locate one reasonably close. They will be able to tell you on the phone what dates/times they have races for street cars, and the cost to race (watching is cheaper, be sure to mention you'd like to race your vehicle). Also be sure to get the two most important times - the time they open, and the time actual racing starts (usually 2-3 hours later). The difference is so amateurs can have "practice runs" to determine what kinds of times their cars will achieve. Street classes are always bracket racing (see above). There are two reasons to try to arrive right as the track is opening. First, the "pit area", where all cars that will race initially congregate offers better spots (closer to the track) early on, and secondly, there is the opportunity to get more practice runs in.
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What to bring
An automobile racing crash helmet, Snell Foundation approved, and white shoe polish in an applicator-type container (discussed later). Alcoholic beverages are not allowed. Snacks and some beverages are acceptable. (At many NHRA tracks, Pepsico products are prohibited, as Coca-Cola is a sponsor of the NHRA's national series.) Some people enjoy using a digital camera to capture the action. Many amateur enthusiasts enjoy bringing friends, especially in another vehicle, to enjoy the racing with and to assist with picture-taking. Earplugs are also a wise choice, as are glass cleaner and paper towels.
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When you first arrive
Depending on the track, you may need to have the car "teched", which means inspected. Gate attendants (where you enter and pay) are used to this question, and know whether a street car needs to be teched or not. Two things can happen here. First, you need to have the car teched and should go to this area. Second, there is no tech requirement for street classes (mostly IHRA tracks), and so you simply head for the pit area. In the case of a tech requirement, you will have to have an official look over the car and be sure there are things such as seat belts, a correct helmet (if required), street-legal tires, a correct exhaust, and other street-legal items. The tech official (assuming the vehicle passes) will then use his white shoe-polish (or other substance) to paint an identifying number on your upper-passenger windshield, and possibly on a side window as well. The official will then give you a slip verifying you have been teched and you may then proceed to the pit area. In the case of no tech requirements, be sure to save the stub you got at the gate, since you will be asked for it before being allowed to race.
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The pit area
Unlike NASCAR, the pit area in amateur drag racing is a huge parking lot. If your car didn't need to be teched, you will need a number on your windshield. Although most tracks have an official who will supply the number, not all do. Use the shoe polish up high on the passenger side, then draw a line under it (explained later). The pit area is where everyone in amateur drag racing walks around and enjoys talking to other people, seeing cars that are similar, and generally just "talking trash" with others over performance. Arriving early, as mentioned, means you can get in line to do a few practice runs down the track. During these runs, it's only practice so you could conceivably be paired up with a much faster car. The object here is not to win, but to simply get a feel for how your car performs. All tracks have a place back around the pits where you can get a "timeslip" after a run.
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The timeslip
Years ago, timeslips were written out by hand, but now they are computerized. A quarter mile is a fair amount
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of distance, and after slowing down the car will need to turn around (not on the track - there are roads leading back to the pit area). There will be a small building or other place (just ask) where you will get a
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slip of paper with your number at the top (and the one you raced against as well). Aside from winning or losing, practice runs are the same as the real thing. You'll get your ET (elapsed time), your average speed through the final 66 feet of the track (MPH at finish), and your reaction time. Most tracks also include your time at various intervals on the way down the track. One of the most common is known as the "60 foot" time. The 60 foot time is a good indication of how quickly you got off the line. Of course, the reaction time is very important. Drag racers who fall asleep at the line when the light turns green rarely win.
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Dialing in
Before actual racing begins, drag racers will need to dial-in, or put their estimated time on their windshield underneath the ID number. The time is to the hundredth, as in "14.55". After a couple of practice runs most racers have an idea of how their vehicle is going to perform. It is worth noting that the time you put up there is an estimate of the fastest time your car will go, since going faster than your dial-in will result in disqualification. You are allowed to change this number as many times as you like, right up until you actually stage for the race. Shoe polish is easily removed with windex and a few paper towels. A common ego trip for many weekend drag racers is to paint a ridiculous dial-in (say, 8.45) on a slow car that can barely do 17s and watch as people walk by and wonder what you have under the hood.
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Time to race
Eventually, the loudspeakers will begin calling various classes to line up for the race. There will likely be 3 or 4 lanes to line up in. Be sure to know what class you are running in. For example, it is unwise to drive a stock Dodge Neon into a Top Fuel lineup. As a rule, one class at a time is called. Everyone else comes to watch, take pictures, or tweak their cars until it is their turn. When your turn comes to get in line, the adrenalin starts. A track official will point to the two cars he or she wants on the line, and the racing process (see above) begins. One or two lanes are kept empty for winners to re-line up in. After the first
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round, the winners race again. This goes on until someone wins the class and gets either a trophy or some money. Some tracks are generous and award trophies to anyone who simply wins a single race. Other tracks
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require the racer to win it all before getting anything. Most fall in between.
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After the race
If you wait until the very end, the pit area will likely be almost empty, since most people just leave after they lose. Many ego types will re-paint a wild time on their cars and head for the local 7-11 to brag. Others will simply go home. Either way, casual drag racing is fun and millions do it each and every weekend.
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~ Table of Content ~
| ► | Introduction |
| ► | History |
| ► | Racing organization |
| ► | Drag racing performance facts |
| ► | Drag racing strategies and methods |
| ► | An amateur "Day at the races" |
| ► | A few all-time stars of drag racing |
| ► | External links |
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