Design pattern (computer science)
In software engineering, a design pattern is a general solution to a common problem in software design. A design pattern isn't a finished design that can be transformed directly into code; it is a description or template for how to solve a problem that can be used in many different situations. Object-oriented design patterns typically show relationships and interactions between classes or objects, without specifying the final application classes or objects that are involved. Algorithms are not thought of as design patterns, since they solve computational problems rather than design problems.
Classification
Design patterns can be classified based on multiple criteria, the most common of which is the basic underlying problem they solve. According to this criterion, design patterns can be classified into various classes, some of which are:
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~ Table of Content ~
| ► | Introduction |
| ► | History |
| ► | Uses |
| ► | Classification |
| ► | Documentation |
| ► | Critique |
| ► | See also |
| ► | References |
| ► | External links |
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