Design pattern (computer science)
In software engineering, a design pattern is a general solution to a common problem in software design. A design pattern isn't a finished design that can be transformed directly into code; it is a description or template for how to solve a problem that can be used in many different situations. Object-oriented design patterns typically show relationships and interactions between classes or objects, without specifying the final application classes or objects that are involved. Algorithms are not thought of as design patterns, since they solve computational problems rather than design problems.
Related Topics:
Software engineering - Software design - Code - Object-oriented - Relationship - Interaction - Class - Object - Algorithms - Computation - Design
~ ~ ~ ~ ~ ~ ~ ~ ~ ~
~ Table of Content ~
| ► | Introduction |
| ► | History |
| ► | Uses |
| ► | Classification |
| ► | Documentation |
| ► | Critique |
| ► | See also |
| ► | References |
| ► | External links |
~ What's Hot ~
~ Community ~
| ► | History Forum Come and discuss about History, Civilizations, Historical Events and Figures |
| ► | History Web-Ring A community of sites, blogs and forums dedicated to History. Do not hesitate to submit your site. |
and are licensed under the GNU Free Documentation License.
Lexicon - Privacy Policy - Spiritus-Temporis.com ©2005.