Descent (computer game)
Descent is a 3D first-person shooter computer game noted for popularizing the use of portal rendering technology and providing the player with six full degrees of freedom (often abbreviated "6DOF") to move and to look around. Descent spawned two direct sequels (Descent II and Descent 3). The Descent name was used in an unrelated arcade space sim called '. Descent was developed by Parallax Software and released in 1995. Although old by modern gaming standards, it is still cherished by a strong community of fans and new levels continue to be developed.
Related Topics:
3D - First-person shooter - Computer game - Portal rendering - 6DOF - Descent II - Descent 3 - Parallax Software - 1995
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~ Table of Content ~
| ► | Introduction |
| ► | Overview |
| ► | Premise |
| ► | Gameplay |
| ► | Graphics |
| ► | Weapons |
| ► | Sequels |
| ► | Descent Novels |
| ► | Descent Movie |
| ► | Source code |
| ► | External links |
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