Computer
A computer is a device or for processing information from data according to a program — a compiled list of instructions. The information to be processed may represent numbers, text, pictures, or sound, amongst many other types.
Computer applications
The first electronic digital computers, with their large size and cost, mainly performed scientific calculations, often to support military objectives. The ENIAC was originally designed to calculate ballistics firing tables for artillery, but it was also used to calculate neutron cross-sectional densities to help in the design of the hydrogen bomb. This calculation, performed in December, 1945 through January, 1946 and involving over a million punch cards of data, showed the design then under consideration would fail. (Many of the most powerful supercomputers available today are also used for nuclear weapons simulations.) The CSIR Mk I, the first Australian stored-program computer, evaluated rainfall patterns for the catchment area of the Snowy Mountains Scheme, a large hydroelectric generation project. Others were used in cryptanalysis, for example the first programmable (though not general-purpose) digital electronic computer, Colossus, built in 1943 during World War II. Despite this early focus of scientific and military engineering applications, computers were quickly used in other areas.
Related Topics:
ENIAC - Artillery - Hydrogen bomb - December - 1945 - January - 1946 - Punch card - Data - Supercomputer - Nuclear weapon - Simulation - CSIR Mk I - Australia - Catchment area - Snowy Mountains - Hydroelectric - Cryptanalysis - Colossus - 1943 - World War II
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From the beginning, stored program computers were applied to business problems. The LEO, a stored program-computer built by J. Lyons and Co. in the United Kingdom, was operational and being used for inventory management and other purposes 3 years before IBM built their first commercial stored-program computer.
Related Topics:
LEO - J. Lyons and Co. - United Kingdom - IBM
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Continual reductions in the cost and size of computers saw them adopted by ever-smaller organizations. And with the invention of the microprocessor in the 1970s, it became possible to produce inexpensive computers. In the 1980s, personal computers became popular for many tasks, including book-keeping, writing and printing documents, calculating forecasts and other repetitive mathematical tasks involving spreadsheets.
Related Topics:
Microprocessor - 1970s - 1980s - Personal computers - Book-keeping - Spreadsheet
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As computers have become cheaper, they have been used extensively in the creative arts as well. Sound, still pictures, and video are now routinely created (through synthesizers, computer graphics and computer animation), and near-universally edited by computer. They have also been used for entertainment, with the video game becoming a huge industry.
Related Topics:
Synthesizers - Computer graphics - Computer animation - Video game
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Computers have been used to control mechanical devices since they became small and cheap enough to do so; indeed, a major spur for integrated circuit technology was building a computer small enough to guide the Apollo missions and the Minuteman missile, two of the first major applications for embedded computers. Today, it is almost rarer to find a powered mechanical device not controlled by a computer than to find one that is at least partly so. Perhaps the most famous computer-controlled mechanical devices are robots, machines with more-or-less human appearance and some subset of their capabilities. Industrial robots have become commonplace in mass production, but general-purpose human-like robots have not lived up to the promise of their fictional counterparts and remain either toys or research projects.
Related Topics:
Apollo missions - Minuteman missile - Robot - Mass production
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Robotics, indeed, is the physical expression of the field of artificial intelligence, a discipline whose exact boundaries are fuzzy but to some degree involves attempting to give computers capabilities that they do not currently possess but humans do. Over the years, methods have been developed to allow computers to do things previously regarded as the exclusive domain of humans - for instance, "read" handwriting, play chess, or perform symbolic integration. However, progress on creating a computer that exhibits "general" intelligence comparable to a human has been extremely slow.
Related Topics:
Artificial intelligence - Symbolic integration
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Networking and the Internet
In the 1970s, computer engineers at research institutions throughout the US began to link their computers together using telecommunications technology. This effort was funded by ARPA, and the computer network that it produced was called the ARPANET. The technologies that made the Arpanet possible spread and evolved. In time, the network spread beyond academic institutions and became known as the Internet. The emergence of networking involved a redefinition of the nature and boundaries of the computer. In the phrase of John Gage and Bill Joy (of Sun Microsystems), "the network is the computer". That is, computer operating systems and applications were modified to include the ability to define and access the resources of other computers on the network, such as peripheral devices, stored information, and the like, as extensions of the resources of an individual computer. Initially these facilities were available primarily to people working in high-tech environments, but in the 1990s the spread of applications like email and the World Wide Web, combined with the development of cheap, fast networking technologies like Ethernet (on two local scales) and ADSL saw computer networking become ubiquitous in the developed world.
Related Topics:
ARPA - Computer network - ARPANET - Internet - John Gage - Bill Joy - Sun Microsystems - 1990s - Email - World Wide Web - Ethernet - ADSL
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~ Table of Content ~
| ► | Introduction |
| ► | History |
| ► | How computers work: the stored program architecture |
| ► | Digital circuits |
| ► | Computer applications |
| ► | Computing professions and disciplines |
| ► | See also |
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