Computer graphics
:For the ACM SIGGRAPH journal, see Computer Graphics.
Texturing
Polygon surfaces (the sequence of faces) can contain data corresponding to not only a color, but in more advanced software, can be a virtual canvas for a picture, or other rasterized image. Such an image is placed onto a face, or series of faces and is called a Texture.
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Textures add a new degree of customization as to how a faces & polygons will ultimately look after being shaded, depending on the shading method, and how the image is interpreted during shading.
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~ Table of Content ~
| ► | Introduction |
| ► | Computer graphics, 2D |
| ► | Computer graphics, 3D |
| ► | Shading |
| ► | Texturing |
| ► | Related topics |
| ► | Toolkits and APIs |
| ► | See also |
| ► | External links |
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