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Computer graphics


 

:For the ACM SIGGRAPH journal, see Computer Graphics.

Related Topics:
ACM SIGGRAPH - Computer Graphics

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Computer graphics (CG) is the field of visual computing, where one utilizes computers both to generate visual images synthetically and to integrate or alter visual and spatial information sampled from the real world.

Related Topics:
Computing - Computers

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The first major advance in computer graphics was the development of the Sketchpad in 1962 by Ivan Sutherland.

Related Topics:
Graphics - Sketchpad - Ivan Sutherland

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This field can be divided into several areas: real-time 3D rendering (often used in video games), computer animation, video capture and video creation rendering, special effects editing (often used for movies and television), image editing, and modeling (often used for engineering and medical purposes). Development in computer graphics was first fueled by academic interests and government sponsorship. However, as real-world applications of computer graphics (CG) in broadcast television and movies proved a viable alternative to more traditional special effects and animation techniques, commercial parties have increasingly funded advances in the field.

Related Topics:
Rendering - Computer animation

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It is often thought that the first feature film to use computer graphics was ', which attempted to show how computers would be much more graphical in the future. However, all the "computer graphic" effects in that film were hand-drawn animation, and the special effects sequences were produced entirely with conventional optical and model effects.

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Perhaps the first use of computer graphics specifically to illustrate computer graphics was in Futureworld (1976), which included an animation of a human face and hand - produced by Ed Catmull and Fred Parke at the University of Utah.

Related Topics:
Futureworld - 1976 - Animation - Ed Catmull - Fred Parke - University of Utah

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