Chess problem
A chess problem, formally called a chess composition, is a puzzle set by somebody using chess pieces on a chess board, presenting the solver with a particular task to be achieved. For instance, a position might be given with the instruction that white is to move first, and checkmate black in two moves against any possible defence. A person who creates such problems is known as a "composer". There is a good deal of specialised jargon used in chess problems; see chess problem terminology for a list.
Abbreviations
For reasons of space and internationality, various abbreviations are often used in chess problem journals to indicate a problem's stipulation (whether it is a mate in two, helpmate in four, or whatever). The most common are:
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# - checkmate- = - stalemate (occasionally p, standing for pat, the French for stalemate, is used instead)
- h - helpmate
- s - selfmate
- r - reflexmate
- ser- - series
These are combined with a number indicating how many moves the target must be achieved in. "#3", therefore, indicates a mate in three, while "ser-h=14" indicates a series-helpstalemate in 14 (Black makes 14 moves in a row, such that White can subsequently make one move to deliver stalemate).
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In studies, the symbols + and = are used to indicate "White to play and win" and "White to play and draw" respectively.
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~ Table of Content ~
| ► | Introduction |
| ► | Types of problem |
| ► | Beauty in chess problems |
| ► | Example problem |
| ► | Abbreviations |
| ► | Tournaments |
| ► | Titles |
| ► | Further reading |
| ► | External links |
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